Pygame freeze screen set_mode(size) pygame. set_mode((640, 480)) ball = pygame. PyGame version: 2. I am trying to convert a python game (made with pygame) into a exe file for windows, and I did using cx_Freeze. locals import * pygame. Remove the variable display and replace display with screen. Pygame Window Freezes after starting game_loop() 2. math import Vector2 class Truck(pg. If someone known how to do this please tell me! My code. Threading issue with Pygame. If you run pygame on other You define button = 0 at the beginning, but never change its value in your main loop. Joined: Aug 2019. pygame. Press a key to switch from one scene to the next. As a quick fix you can simply set display with screen: display = pygame. #import modules #pygame inititalising and image loading and others black=(0,0,0) end_it=False while (end_it==False): window. What must I do to fix this as this issue is not there for the initial screen where I play with the snake. I am on a 64 bit windows 7 system running 32 bit python 2. But at the moment its tiny and in the middle of the screen. I'm a beginner so I couldn't use the concept of "objects" here. sleep(3) Environment: Operating system: Windows 11 Python version: 3. This will work only if the image is the exact same size as the screen. Here is some code that may provide help for your problem. import pygame import random from itertools import cycle class Cloud Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. Help_me_Please Silly Frenchman. screen = pygame. flip() is called. update(). How to freeze a sprite for 3, 4 or 5 seconds? I Tried doing this but it freezes the whole pygame for 3 seconds! elif event. render or directly onto the target Currently the main loop is a big mix-up of event handling, screen-painting and game engine. I am running Mac High Sierra, using Python 3, and using Spyder as my compiler. sleep(0) in the main loop - your actual indentation of it may be wrong , use ```py block to enclose your code in the github markdown In Pygame 2, you can alternatively import the _sdl2. set_mode((WINDOW_WIDTH,WINDOW_HEIGHT)) but if I double click anywhere on the pygame window it crashes sometimes. set_caption("Hello World I'm using pygame and updating to the screen every loop of the main loop. Rect(x, y, w, h) # copy the part of the screen sub = screen. the code is not mine so this is why i need help figuring it You blit the cards on the screen and call pygame. You can then use a Rect object for each quadrant of the screen which will represent the "camera" (assuming each quadrant doesn't necessarily need to show exactly the same image). I'm going to include the code below any help/tips would be greatly appreciated. freetype module which is more modern, works with more fonts and offers additional functionality. init() from pygame import * from sys import * pygame. Can't I avoid this warning? Windows10 Pro 64bit Visual Studio as I know on Windows when you don't use pygame. vel = Vector2(0, 0)) and then set its waiting_time and start_time attributes (I just do it in the __init__ method here). Modified 2 years, 10 months ago. Even if you don't want to handle events, you need to call pygame. Command to install pygame on Windows-based system : pip install pygame. size=(640,480) . get_flags() #events in your pygame app event1 = pygame. pump every iteration instead. fill(#Your chosen colour). update(None) means no part of the window is updated. Remove this line of code and test it. pump(), before the update of the display becomes visible in the window. It's usually advisable to use pygame sprites and sprite groups which allow you to remove sprites simply by calling self. 480. 7. How can I fix this? import pygame win = pygame. Tthe number of left clicks are more than just 2 but in the end it still crashes after clicking a while. init() width, height = 640, 480 screen=pygame. Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company I think this happens because pygame is still connected to the display. quit() or the pygame window will freeze and you have I don't see anything wrong at a glance, but the line [pygame. png"). sleep is because it will block pygame's event loop and so pygame will not be able to process other events. import pygame, sys from pygame. from livewires import pygame. set_mode((0, 0), pygame. py, function clear), but it doesn't work without it. And it now loads. Whenever I shoot the sprite I want to be able to remove it from the screen, but only after half a second has passed (or some other arbitrary time period). Threads: 11. Test code. screen = pygame. fill("black") # Clear the screen # Must handle events or your window will freeze pygame. In pygame we use the fill method to fill a whole surface with a certain color. Surface((350,250)) Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company In addition to the surface you have that gets rendered to the display, likely called something like screen, you should create another surface which all of the "action" gets drawn to. flip() or In this article, we are going to see how to make Pygame window in Python. playing = False which stops the game's while loop. Font if the font is inside of your game directory. See pygame. wait halts the loop and makes the application irresponsible. init blue = (0,0,255) WINDOW_WIDTH = 500 WINDOW_HEIGHT = 500 WINDOW = pygame. Note, however, that you should only update the display once at the end of the application loop. The problem is that pygame needs to clear the screen before doing anything. sprite. wait(), but this freezes the interactivity for the duration. image, player. init() infostuffs = pygame. I create "subscenes" with fill(), text, buttons and update(). Font. freetype. They should be passed in as a single tuple. Clock object, delays the game in that way, that every iteration of the loop consumes the same period of time. Follow edited Mar 21, 2023 at 19:37. def addPane(self, textToDisplay): myPane = The code needs to process the event queue continuously, otherwise your operating environment will consider your window to be non-responsive (locked up). This is a good idea, however you might not want to save the images on the hard drive while the game is running, also pointed out by the question. I`m using a composite set at 720. In the example above I did the absolute minimum to get started, so there are some issues with the code, but it The display is updated only if either pygame. I get the same thing if I kill a process that is using pygame to display objects on an Adafruit PiTFT. hc_dev. subsurface(rect) # create another surface with dimensions # This is done to unlock the screen surface The freezing happens because there are no events being processed and the operating system is basically waiting for your game to crash or recover from a long pause. Also, input is a blocking operation, so you need it to run in a different thread so that your program can still pump the event queue The problem in your code is simply the mixed-up indentation. import pygame from pygame. However, the main screen keeps crashing for no reason. And I use variable display_subscene with number to decide which subscene display. My question is all I want to do is display text on the screen in pygame. at many places in your code you're changing font size by using: font = pygame. However, my animations seem to freeze just seconds of runtime in. delay() or pygame. time. so unless you are doing your turn, the client wait for a socket from the server and its doing nothing while waiting and freeze until its get the socket and do its turn. play() after the call to pygame. Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Im quite new to python and im starting to get the hang of it and now im starting to use pygame and im trying to fill the screen with color but its not working for some reason heres my code . key == K_ESCAPE: break elif event1. exit() instead of pygame. Without this, the screen won't update, and you won't see any changes. display. update is, that. Then the show_go_screen method of the game instance g is called in the outermost while loop. You should check the position you have in player. delay() function is not working. Using the provided minimal example, the window starts off in windowed mode at # the main window screen = pygame. Threading for python is tricky. init() you get an intermittent freeze on startup of almost exactly 40 seconds? Is that correct? Or does it still only happen with pygame. Hello I am making a game in pygame and I am wondering how and what the best way is to add a game over screen. Changing the intro function to look like this should work: def intro(): while True: pygame. This codes causes my computer to freeze/restart: If you just wait for some time, you can use pygame. The user input is handled by another thread and I used queue. This allows pygame to process its internal events such as talking with the OS. position = your_position_tuple I'm trying to learn pygame but every tutorial I use seems outdated. mouse. 5. You could also use So to summarize: When you connect a second monitor over an HDMI cable via an adaptor to a DisplayPort port, and you use pygame. This isn't possible, because my screen is freezed and turns into the "Leave Queue"-dialog not showing up and the user not being able to click this button or even the 'x' at the top right to leave the queue. I initialized only the display using @Alfgaar's method, and then removed pygame. I need to make save / load game functions for my rpg. event to get events from system then system things that program not responding. Also remove from next_story():. You have tree times pygame. pump() pygame. set_mode. wait() instead of python's time. font. This actually seems like a pretty tough problem! Interestingly, your code "works" on my computer in Windows 10 and python 2/3. Be sure to have constraints like 0 <= current_pos + image_dimension +/- increment <= display_size. update once. flip() pygame. For example, envisage the following scenario assuming windowed display mode for the time being; I assume full screen will be the same: Something along these lines should work: Stop the truck when the target is reached (truck. settings. ") time. Here is my code import pygame import sys pygame. freeze image I have solved this for my case with a game loop stack. Pygame freezing [duplicate] Ask Question Asked 2 years, 10 months ago. By the way, I recently began using PyGame as a fun side project in Python. rect is not (0,0) when calling at:. You shouldn't use list comprehensions as shorter for loops to execute methods that have side effects; not only is it weird and a bit hard to read it creates a new list every loop and then immediately throws it away. You can set the mode of the screen surface multiple times but you might have to do pygame. Provide details and share your research! But avoid . My button cla I have two files, one to generate a world, and another to run the main code. Prerequisite Libraries to be installed: Execute below command in command prompt to install PyGame library. DISPLAYSURF = pygame. """ pygame. The problem is that whenever I run the script the pygame window will freeze after a short while. Reputation: 0 #1. 4 Python Version: 3. if Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Visit the blog One common mistake is forgetting to call pygame. sleep(2) There's also the pygame. 6 but it also works with sys. pump() before pygame. I have created a interactive game using pygame, I want like a pause before the computer takes its turn. surface. On pressing pause (or e. Commented Nov 9, 2017 at 2:58. The problem with the reDraw function is that it is practically doing nothing, because the bgd list only contains rects that pygame. You should create screen only once and send it to other class as parameter. copy() game_canvas. convert() ball_rect = ball. type == KEYDOWN: if event1. tick(60) Pygame keeps flickering, even though it calls pygame. In your drawIntro function, you check if button > 0 or if button == 1 So obviously you never execute any of those if statements. So first the cards are blit, and then the player can make a choice. You them blit this object to the screen. Your code is almost there, except it only fetches the new events once, but this needs to be done every iteration of the main loop. init() win = pygame. So, once you read your image, It shows black because you're running the screen. text and changed the ratio in there to 720 x 480. set_caption('Basic Pygame program') # fill background background = pygame. Sprite): def __init__(self, pos, waiting_time, *groups): super(). The easiest solution is to move the call to myhand. 7 with the appropriate pygame 1. the while True: is wrong, the asyncio. line instead. I have developed a game For some reason it freezes on Windows, I'll check on linux later, but it worked once I used a while loop instead of iterator and added event check. Asking for help, clarification, or responding to other answers. I recommend redrawing the scene in each frame. n1 through n4 don't really serve a purpose. So: in your while loop, before drawing anything on the screen, fill the screen with a color. Passing no arguments, updates the entire display; To tell PyGame which portions of the screen it should update (i. The program itself works fantastic, but the fullscreen mode which I wanted to enable does not work. This is my code, I'll explain my problem afterwards. # Main loop. no sys. Note, the event loop is executed once for each event that occurs (e. 3. Pausing without freezing. area = screen. flip() or pygame. 5 PyGame version: 2. I am on a 64 bit windows 7 system running I notice that any program run using the pygame window will freeze when I move the window around. When I run the code a blue rect is displayed in its proper location however the entire window freezes and eventually crashes. . wait(): screen. Calculate the point in time when the block needs to be move. set_mode((350, 250)) pygame. tick(60) screen. #init your pygame pygame. Other examples would be a menu, a pause screen or a cut-scene. Irrespective of the RESIZABLE flag, if pygame. sleep(seconds) freezes the whole screen. init() screen = First of all I would suggest that you go to the PyGame documentation and read up a little about PyGame. Steps to reproduce: Running the code below causes my computer to freeze after about 2s of runtime. Clock. K_ESCAPE: exit = To become fullscreen at native resolution, do. Ive been trying to make a game recently but all pygame windows freeze. import pygame import sys pygame. quit() Share Improve this answer So is there any python code or cmd command that I can include in the program that is able to freeze the entire windows screen for a period of time? EDITED: If there's a way I can disable the mouse, would be great too. set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32) . Log In Sign screen = pygame. Well the only way is to draw something on top of it. It kept freezing using jupyter notebook and also frooze when using python shell. key ==K_f: #toggle fullscreen by pressing F key. quit() followed by I'm new to programming, python and pygame. opening a menu), that 'pause' state is simply pushed on top of the stack and will be run by my framework. It appears that you do not have appropriate limits on the motion of the image. You need to redraw the scene after resizing the window. set_mode((width, height)) pygame. It does what I expected it to do but becomes unresponsive if I click anywhere on the window. init()?. Whenever I use Socket in pygame, I use threading to make it asynchronous. e. I'm pretty sure both . python; pygame; display; Indeed, if you do that in the same process where you are trying to run pygame code, the pygame will freeze, as tkinter loop won't update your I have now updated the boot/config. screen, self. get_pressed() so it keeps pressing buttons in the same place in different subscenes. The only way to get out was to go onto the task manager and end the Is there any way to avoid the "screen" is not defined Pylance? This code does succeed in execution. You can render the text either with the render method similarly to the old pygame. _sdl2. fill((0,0,0)) # Event handling. blit(img, (x,y)) pygame. set_mode((400, 500)) clock = pygame. sleep (). Yes you are going in right direction however you need a infinite loop that breaks when the event. flip and pygame. type==MOUSEBUTTONDOWN: condition is true. blit(text, [400,300]) should be self. Steps to make a pygame window: Import pygame module; Create a Yes, the location, speed, etc. SysFont(None, 25) As you give None as parameter for the font name, the You can not wait inside the application loop. set_mode(size, DOUBLEBUF) flags=screen. FULLSCREEN) Share. Share. img = pygame. set_mode((50 I'm relatively new to PyGame. draw(game_surf) Keeping meat frozen outside in 20 degree weather Can aging characters lose feats and prestige classes if their stats drop I was just starting a new game with pygame on python 3. display assumes the location (0,0) of the display to be the left upper corner, so probably when you position your image you are doing it at position (0,0). init() screen = pygame. blit(text, (x, y)) pygame. But these Surface objects have the same methods and properties than the object working as the screen - (which is also a Surface): you can draw primitives, and blit other images to them - all in memory. show_go_screen() In the show_go_screen method, blit the background image and the text (I created the BACKGROUND_IMG and the I'm trying to get down the basics of how to create animations using a while True loop with Pygame. update() in the game loop. 11 I don't believe the problem relates to specific hardware. The current camera image is compared to the saved background; pixels that are the same (within a threshold) are given a transparent color key. Jan-26-2020, 05:10 PM . I am designing an incremental/clicker game in pygame, and I want to change the $ counter by 1 every click. However, the screen stays when running the file in IDLE. color, self. RESIZABLE parameter when seting the mode. set_mode((500, 500), pygame. get_active() returns False, i can make a little condition to set_mode() the display again But how do i check if the Main Ive been trying to make a game recently but all pygame windows freeze. Tried to run the following file in VS Code, the screen appears and then immediately disappears. Replace that for loop with this. set_mode((width, height)) 3 - Load Images Then it works. set_caption("Game Test") python; pygame; windows will know about it and think that the program is frozen (i. For each frame of your game, you will need to make some sort of call to the event queue. update() or pygame. wait () rather than time. event. No problems there. type == pygame. Any advice? Master the art of managing game states and screens in Pygame to create seamless transitions and engaging user experiences. I believe the problem is on screen. flip() and pygame. Better allow the users to exit with the Esc or another key, because they won't be able to click the x button anymore to close the window. withdraw() DEPTH_WINSIZE = (640, 480) screen_lock = I'm learning pygame, and I just entered a few basic lines to try to move a ball across my window, but after displaying the image, the window will just freeze. init() screen=pygame. Every time you call pygame. key == pygame. kill(). 9,329 1 1 gold badge 30 30 silver badges 42 42 bronze badges. Always include this check in your game loop. If you run pygame scripts in an interactive console, the program needs to reach pygame. FULLSCREEN) To make the window resizeable, add the pygame. MOUSEBUTTONDOWN: (only one MOUSEBUTTONDOWN event is produced per click), then see if a rect was clicked, increment Hi! Trying to make a previz window for testing a puzzle game while in development, but it keeps freezing after certain time, I am very new to pygame, so not sure what's wrong! Thanks import pygame from random import randint font_color = (0, 255, 20 i have been trying to upload my pygame game to itch. loops is an integer that denotes the number of events posted. +1 to svk. Instead, you should save the screens in the program and then process them after the game has stopped running. blit(pygame. If you bounds check correctly, get_at should never throw. N. get_size Since importing the module "time" and using time. See documentation: time. It's a simple letter puzzle game to reproduce simply increment a number when you inside a while loop and move the window. set_timer() to trigger a It looks like you're passing the three RGB values of color in as three separate values to render. blit(text, [400,300]), and you need to make all instances of text into self. import pygame as pg from pygame. B. "screen" is a global variable in "\Lib\site-packages\pgzero\game. Running the . blit( player. pip install PyGame For example: Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Drive by comments: there is a bug in pygame that doesn't allow you to draw 1x1 pixel rectangles. fill color. This is the code I've used. 1. The current game loop is not an object, but a stack where the top one will be run. update() for the first time after the player choice, so if the player chooses to hit, 3 cards are blit. You need to catch the mouse button by calling pygame. 0 SDL Version: 2. In Pygame, you have to use pygame. Pygame is smart enough not to attempt to render these objects. It takes time in milliseconds: pygame. Not only does your code work as expected on linux Mate 17, python 2. Given a Surface called surf and the display Surface called screen, you could do something like this:. delay. 4 Pygame Version: 2. get_pressed() if you don't get events. py file did the trick! – user3062459. I can only do that with pygame. all good collisions = pygame. 10. flip() for software displays. set_caption("Moon Survival") This function is like an optimized version of pygame. 1 Current Behavior: When the RESIZABLE flag is enabled, if the created window is resized; for example, during a 1v1 match, the window will hang and does not update until the resize is completed. quit() or nothing at all i. I also have to use it to exit a fullscreen too. rect returns and not the pygame. run(main()) with no loop. answered Keeping meat frozen outside in 20 degree weather Use the Rect class to do all the calculation for you. You're also missing some selfs. new() g. wait () Here is an example where For each frame of your game, you will need to make some sort of call to the event queue. You should process events and update the display although you have static image. exe, it opens the normal Py I have a pygame script that starts up with a white screen and then transitions to a black screen when the user types something. – furas pygame. Working around the issue by using pygame. Then the window disappears and reappears in it's original non-fullscreen size. Use pygame. rect function calls themselves. Multiple layers are combined for different effects. sleep(n) is not optimal, since the pygame window will freeze up since the python program is essentially "frozen" when the sleep function is called. current_h # puts monitor length and height I've been trying to make a game, and everything in there works so far except that the pause button , that when pressed the button P should pause and when pressed S should continue. If you are loading a ton of resources, you still need to process the pygame event queue as often as you can. How can I tell it to update an area on the screen directly? Here's a simple example that I hacked together. The accepted answer said you could save the current screen with the pygame. You need a game loop like so: while True: clock. wait or pygame. 6. The code I used is given below: I'm new to pygame and I'm trying to get a key-press to change the screen. import time import pygame from pygame. This will prevent the freezing from occurring. Here is the config. Once you clean these We are doing some physics simulations in python using pygame,numpy and scipy, after i run the code the window opens and the simulation works, but if i try to move it and click on the window it freezes, its not responding and i cant move the screen, does anyone have a solution? Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company From provided code: click becomes True on mouse click but you have click = False which is executed each time, so it immediately becomes False in next cycle. update() means the whole window Hi after a bit of help with a bit of code, trying to a game a game to be full in fullscreen. Improve this answer. What I don't understand is nothing will update until I add a for loop looking for events, then suddenly all the updating does but the mouse cursor will change to the busy cursor and you can't move the window before it will eventually freeze. init() window = pygame. update(), it says you can pass a rect into the method to update part of the screen. video import Window pygame. mixer. pump function into key places. DisplayHeight = 500 DisplayWidth = 800 vertical_increment = 10 horizontal_increment = 10 img = The main difference between pygame. __init__(*groups) So far what this does is draws the main screen, then when A is pressed, it stops drawing the main screen animations, but still draws the other animations on the main screen and draws in the top left corner. And be sure to add await asyncio. import pygame pygame. Tk() root. environ[' import pygame pygame. It's not really a big deal, but is there a way to make it still run while moving the Yes, when the screen is freezed, pygame. pump() render_text("It was a dark and stormy night. delay(delay * 1000) # 1 second == 1000 milliseconds See also Why doesn't PyGame draw in the window before the delay or sleep? I am having some trouble with pygame. image. This helps the user to generate a more flexible and seamless way to switch from one screen to another screen via Python. py: from cx_Freeze import setup, Executable exe = Executable( script="stars. io using pygbag and this is my first project and first time making a game. set_mode((500, 500)) I have to force quit Python because it stops responding. When I run the code, multiple lines are drawn but all of them are frozen. If no argument is passed it updates the entire Surface area like pygame. 9. set_mode(). poll() if event1. Some alternatives are: Use a counter in your loop to know how long you should keep the same image in the screen. Queue to pass messages from the input thread to the pygame one. The thing is that when I launch myGame. If it isn't you should use pygame. : I have no experience with cx_Freeze, and neither with pygame so my answer is only a "feeling" of what might be fishy, and where I'd look first if I was actually debugging the code:. pump() to keep your operating system happy. key. fill((0,0,0)) # fills screen with black color So in order to have something on the screen, you need to call screen. Without this, the event queue is paused for too long and the program gets flagged as not responding, the screen freezes, and bad things happen. fill and then draw any other objects you wish to see. get_position() may gives wrong results. Your update is outside the game loop. That is the function in PyGame that gets rid of the old screen and allows you to draw new items on I'm using pygame for my game and its online but the problem is that whenever the main loop of the game waits for the socket from the server its freezes. Clock() runGame = True while runGame == True: Why does pygame freeze for me? [duplicate] Ask Question Asked 6 years, 6 months ago. Introduction to Tetris and Pygame. load('a. get_pressed() and figure how to switch correctly to the next page. draw on your It's a matter of Indentation. SysFont() or pygame. This all means that you have to call pygame. Just use the x and y coordinates for bounds checking. init() screen = My computer has plenty of storage space and only 2 applications open, and yet this is the only application that is freezing. init() # just a regular surface game_surf = pygame. delay() is a bad idea for waiting while presenting things, it not only will prevent you from playing music it can also freeze your screen (blank screen). just call last asyncio. The event attribute can be a pygame. You could use classes to better organize it. Tetris is a classic puzzle game where blocks of various shapes fall from the top, and the player arranges them to clear lines. update() I have a simple animation to handle where I draw a rectangle and when I click on the surface, the rectangle slid left and wait for 2 seconds and then redraw it with a slid motion to the right, but if I reduce or move the window and make a You have to call pygame. This means it will only fill the screen after you're done playing. running: g. Info() # gets monitor info monitorx, monitory = infostuffs. Menu Menu DaniWeb. fill(black) myfont=pygame. When the car crashes into one of the walls it's supposed to display "YOU CRASHED" message. RESIZABLE) #creating the canvas game_canvas = screen. I noticed that even though I was only supposed to be updating the section of the screen that fell under the rectangle, the entire screen would actually update which is unexpected Pygame Green Screen, with Color Tracking, Edge Detect, etc (experimental) When the program starts it captures the scene background. Pygame Python window stops responding. The same problem can be with pygame. SysFont("Britannic Bold", 40) Pygame screen closes immediately after running . You even have a typo: n4 = n4 + 1 should be n4 = n4 - 1. If you fix the indentation it works correctly: import pygame, sys, time from pygame. But the PYGAME image is still tiny and not full screen. Surface() # set the center of the new Rect to the center of the screen surf_rect = Thus by using PyGame one can use multiple screens on PyGame. 11. Whereas display. Viewed 271 times self. When you read an image to a file, it is a Surface object. I You don't need to save anything to a file. 0. KEYDOWN: if event. block_height) def draw_block(self): """Draw the block to the screen. To update the screen, you need to clear it each frame, then draw every visible object again and finally call pygame. update() allows to update a portion of the screen, instead of the entire area of the screen. Note that calling display. I ask because I've seen another I have my code here: import thread import pygame from pykinect import nui import os import Tkinter as tk import tkMessageBox root = tk. 2; Current behavior: When I run any Pygame loop computer freezes and restarts. You can do something like this. i have to use the Task Manager to exit. I think the world gen may also be broken, but it does at least pass on valid data to the main code. Im not sure if i put the async, asyncio, or await in the wrong spot (i doubt it because the code runs on Pycharm) I really need help please Download New Real Time Projects :-Click here1. pre_init() followed by pygame. Expected behavior: The Problem is your code organization. flip() will update the contents of the entire display display. I have Python version 3. They all claim that after I write the basic initiation code like screen dimensions: the window opens, the program runs once, it should close immediately. Modified 6 years, 6 months ago. Yesterday, I came across some documentation about the DirtyRectangle Animation technique and tried implementing it in a render method. the explorer bar on the bottom of the screen is displayed double and then the 2e explorer bar import pygame import sys screen = pygame. ThisIsAQuestion ThisIsAQuestion. This is some code I wrote to draw random colored rectangles on an 800 x 600 canvas. 28. fill() after your game loop. I already tried to start the polling function as a thread, but this does not fix the screen freezing/game loop stopping. set_mode() screen_rect = screen. 12 (tried both) SDL Version: 2. Now main problem is button which use mouse. The typical PyGame application loop has to: In the game I'm making, I'm trying to move the window around the screen for a mini game (don't ask) and I've tried what I saw own threads and only found 1 x = 100 y = 0 import os os. However, all of the examples I see just pass an existing rect from an image or shape in the program. tick(): This method should be called once per frame. I'm running on a 64-bit system, using a 32-bit python and 32-bit pygame. and of course i replaced self_screen with self. g. This was eventually solved by adding in the pygame. It's curious What you can do is to set a variable to record how long the time has passed and freeze only the part you want to freeze, something like the following. rect ) If you would like to position image at a random position of the screen you could generate two Use pygame. 1,967 14 14 Personally this got rid of the window that was otherwise frozen, but the process still hung on pygame. Thank you in This is how you would scale the screen to fit any monitor, while still keeping the aspect ratio. Try to separate these parts out. scale. quit(). set_mode(size) I'm trying to use the following setup. update() How can I reach the current window display? I need something in here instead of 'screen'. get_rect() white = (255,255,255) Environment: Operating System: Windows Python Version: 3. 200) screen = pygame. get_ticks() to return the number of milliseconds since pygame. 4 and Pygame version 1. I also have to use it to exit. First you would use this code (or similar) to calculate what the screen needs to be scaled to: import pygame pygame. However, if you want to display a message and then wait some time, you need to update the display beforehand. If 0 (default) then the events will keep getting posted, unless explicitly stopped. set_mode((500, 500)) pygame. This ensures your program can internally interact with the rest of the operating system. Ok now i get the start_screen but the SPACE does not what i thought it does :3 i deleted the "refresh_screen" method because i guess its useless here. get_rect() surf = pygame. Surface(screen. However, I can hold the button down, and I can't find a way to limit this. update() mainClock. However, time. load("ball. set_grab(True) as well. transform. Besides if you don't get events then it doesn't know mouse position and mouse. locals import * # set up pygame pygame. QUIT event, which can cause the game to freeze when you try to close the window. It should only proceed to the next question if a mouse button is pressed, so check in the event loop if event. screen. locals import * FPS = 10 WINDOWWIDTH = 640 # size of the window's width in pixels Yes, you need to restructure the program and better separate the drawing from the event handling and game logic. sleep(). video to set the window position. Event object or an integer type that denotes an event. jpg') screen. draw. pyw", ) setup( executables = [exe] ) Pygame programs that don't use the events queue should call pygame. Operating System: Windows 11 (23H2) Pygame Version: 2. flip(). Some examples of me trying on my own (which have said problem): import pygame, sys from pygame. It allows only a portion of the screen to be updated, instead of the entire area. Or maybe to make save locations where I I am making a game with the pygame module and now I got a problem. You'll also want to make sure that you draw something (that's with the last line in the example). while RUNNING: # Fill the screen. When the time is reached, move the block and calculate the time when the block has to be moved again: If the player or the enemy have less than zero health, set self. values(): for bad in baddies: # do stuff baddiesToRemove. The method tick() of a pygame. groupcollide(bullets, badGuys, True, False) for baddies in collisions. (However to save you time what you have to do is before you draw your new set of shapes/writings on the screen you have to use the function screen. 13 and also 3. Clock() def grab(x, y, w, h): "Grab a part of the screen" # get the dimension of the surface rect = pygame. Posts: 33. save method. I was wondering how I would go about scaling the size of images in pygame projects to the resolution of the screen. rect(background, BAR_COLOR, b, 5) for b in bars] should probably be changed. I am just trying to get a simple animation to run, but the time. Create a font object with pygame. fill(WHITE) #drawing the canvas onto screen with coords 50, 50 (tho its using the upper left of game_canvas) screen. screen. get_rect() Keeping meat frozen outside in 20 degree weather Time-space networks: References to understand the framework and related tips/tricks In a single elimination tournament, each match can end with 1 loser or two losers. rect(self. current_w, infostuffs. You need to update the display after changing the color. quit() altogether to finally close it all the way. I can save the location of my player, but what I want is to freeze the entire screen at one point like it is done in emulators like vba and snes9x. run() in pygbag is a special non-blocking function which override normal asyncio. from_display_module() window. init() #creating a test screen screen = pygame. elif event. py". wait(1000) The reason for not using time. Learn how to organize game logic, handle user input efficiently, and design custom solutions for your specific game requirements. accept() will freeze your program in a loop as those methods are waiting for something to happen. text if you want it to be accessible in both __init__ and draw. The graphics had gone a bit less realistic and the screen had zoomed in. listen() and . init() was called. Here is the code up to where the players health is smaller or equal to 0: import pygame # Screen size = (1280, 720) self. display. Further you've to handles the events by pygame. while g. Follow answered Nov 13, 2013 at 22:34. Why does this pygame program freeze? 0. still have to be computed, otherwise no object that is off-screen could ever enter the screen area again. init() window = Window. set_mode(window_size, 0, 32) Therefore you will only see the parts of the scene that are drawn on the screen Surface, but not the parts that are drawn on the display Surface. set_mode() # Default to screen resolution. Surface(width, height) # in your main loop # or however you draw your sprites your_sprite_group. fill(red) changes the color of the pixels in the Surface object screen. And if you need to reset this flag put it inside another if with new logic. Be aware that the input has to be set in millisecond. I'm trying to make a simple program to show a string denoting the mouse position on the screen. init() # set up the window WINDOWWIDTH = 480 WINDOWHEIGHT = 800 windowSurface = pygame. K_q: time. create an own little function for that. In fact, screen. set_mode() you destroy previous screen, create new screen and new screen is always black. Another issue is not handling the pygame. Is there any way to freeze my pygame window so that the code won’t consider the key pressed? You have to use pygame. typically it should keep printing x and incrementing x, but when i grab the window and The code loads up a pygame screen window, but when I click the X to close it, it becomes unresponsive. Your game lags, because you do the drawing in the event loop rather than the application loop. Note that this module is experimental and could be changed in future versions. locals From the docs: For each frame of your game, you will need to make some sort of call to the event queue. Keeping meat frozen outside in 20 degree weather Which issue in human spaceflight is most pressing: radiation, psychology, management of life support I'm making a racing game with pygame. fill (src. All im doing in my code is opening I'm trying to get down the basics of how to create animations using a while True loop with Pygame. After a reboot it runs fine, but if I kill it and try to start it again it hangs on this line: screen = pygame. Clock to control the frames per second and thus the game speed. Dive into Pygame's flexible framework and unleash your creativity in game development. exit() or pygame. You have to reorganize code. txt #new setting to try and get the pygame full screen 720x480 below. when a button is pressed or the mouse is moved). not responding). pump():. 2 Current behavior: The window freezes if I do a second call to pygame. appendleft(bad) # since import pygame WHITE = (255, 255, 255) pygame. 5 on a Windows 10 PC, when I ended up with a really crazy glitch that I couldn't solve. Viewed 2k times Edit: Oh, I didn't see the other pictures. rect) I also have the code for the game settings, but it's really simple and i don't On the documentation page for pygame. i also added the global variable "WHITE = (255, 255, 255)" because i forgott that. Add a comment | 2 . scale Your can use the following code snippet. ghwq txxpg hgqy yvmfvv cphf jjwonu jeh yclnq wasf ogxa