Magic vampire spells dnd reddit Spell absorption (3/ day): If a spell that is at maximum half your total level (minimum 1) targets you, you may negate that spell, gain Magic charges equal to half the spell level. Log In / Sign Up; Advertise on Reddit; (magic or non magic) in 5e that are vampire themed, or horror themed, and pick Hexblade, Fiend or Undead as your patron. The active magic came and went, leaving the undead creature behind. Even though they were created by the Animate Dead spell, the spell has an Instant duration. Next, every turn until the soul is removed, the victim must make a Constitution Saving Throw until they fail 3 in a row. the sunlight issue is becoming a problem here are some questions: Can a vampire (who can cast spells) create an But a lich would have much better spells at his disposal than a vampire. This is a more pragmatic approach to magic than in 3E for example. The only shadow magic feature that might need to be tweaked is the one where you get darkvision and the darkness spell. Playing as Monster Manual vampire is heavily discouraged, since they are comparatively very powerful monsters for majority of the game tiers. ) Literally every Elf has some kind of magic, and if you go back to the Silmarillion it's the same setting, with a lot of magic and it still doesn't translate into DnD magic. I don't have a ruling handy on whether the language in 5e resurrection, "You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't No, because there is no active magic present in the Vampire. Enki in its turn will only cast a spell (because dispelling Pathfinder has a cursed ring of sustenance known as a cannibal ring. Too weak (weaker than travelers, who were born with magical powers equivalent to those of a normal witch). Phoenix, Clockwork, and Divine actually are useful, but their uses will be limited by their nature or your low charisma. But you've pretty much named the only ones that create a weapon just for you to use as a weapon. Get app Get the Reddit app Log In Log in to Reddit. 53: Copycat Dagger - When thrown this dagger has the exact same properties as the last attack/spell used in the turn order. But if you are a lvl 20 wizard you can use the clone spell and take advantage of the simulacrum spell and you will be far more powerful than a vampire or a lich after some time plus you get to keep your alignment :)! For blood magic, you can use the virtue Focus (Blood), I´d say major. If you don't name a specific being, then the spell just makes a portal to somewhere. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any" So im in the process of creating a maniacal jester who happens to be a Swords bard grappler/wrestler. Aquam doesn´t affect blood, it´s explicitly stated in the description of Aquam spells, you need Corpus or Animal. The effect lasts for the duration. Then, give it some magic items, buffing up it's AC and other stats a bit. just say a word), drawing diagrams, making certain hand signs, etc. What are some good spells to use against vampires in 5e? Archived post. If it is a balanced party, healer, 2 frontline, maybe 2 casters, and another, you'll do just fine. If something says it affects a Vampire or a Warrior, it will affect Bloodlord of Vassgoth. Alternatively, the leader is using it as a form of control- only they know the spell (possible intrigue- stealing it for a lower ranking vampire wanting to take control?) There's also the tactical options this provides. You should watch JourneyQuest. Because they can't return to their coffin in the allotted time, they die. Vampires being undead by nature cannot be healed by most healing magic Unless the nature of the spell is to steal vitality from another. If your vampire is a powerful mage, you can add a switch spell legendary action that changes gravity, causing players to use their reaction to A vampire typically appears as a very pale member of their race and has noticeable fangs A Vampire does not cast reflections or cast shadows Vampiric Regeneration. Shadow magic sorcerer. A lich could easily have all the powers of a vampire with just the right spells and magic items, without having any of the weaknesses of a vampire. Most of the invocations and spells can be flavored for a vampiric theme. It is no longer This allows you to limit which vampires can use it, depending on its level. Anything that isn't a literal spell (or magical trap as detailed in the DMG) is immune to Dispel Magic. For balance, I’d say it would have to be a spell that does damage, regardless of attack or save. They can fail twice. I've made a hombrew spell that does exactly that. In game, this might mean that a becoming a new adept of a certain school of magic is more akin to a adopt a philosophy, way of thinking, or goal rather than being an expert in a I dug a little further and yes while a full vampire can't walk around with a polymorph spell, a vampire spawn can. I love some insights and solutions that this school of magic brings, and I don't have any problem with it at all. For a 3rd level spell like lightning bolt, you could turn the lightning damage into necrotic and describe it as a long, bloody tendril of energy leaves the rapier and pierces through its enemies. A vampire spawn is just meant to be a corpse made into a slave, imagine how impossible a vampire's lair would be if every single spawn had 9th level spells or had +10 sneak attack dice. So I'm creating a magic system that will have a ton of different spells for the users to cast, and I'm just struggling to think of the perfect way for them to cast them. The fight wasn't all at once but with a balanced party you can take heavy fights and prolonged ones. Thing is, sometimes I have the feeling that some challenges that I propose become kinda pointless with it. " In previous editions becoming a vampire removed your ability to do human magic, so that's probably a good That means this spell will trigger 3 times on those auto magic missile damages meaning your magic missile now deals 3d4+3+6d12 (Add 2d12 for each missile). You could argue that Esther drawing on the Bennett line was ancestral magic. You'll probably note some of these items utilize unfamiliar spells, and those spells are from my Vampiric Magic homebrew, which I have yet to release on Reddit (coming next week!) but you Get the Reddit app Scan this QR code to download the app now. Just know that giving monsters magic raises their CR quite a bit. You don't have the spell slots to spam them like Sorcerer does. A third option you could look into is swords bard you get magic, decent ac, and cool weapon flourishes. NYSTUL'S MAGIC AURA You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. Ascendancy: This discipline of magic is devoted to self-actualisation. When you do so, choose a number of vampire spells equal to your There are plenty of ways to slay vampires according to myth, and you're certainly able to rule on what makes the most sense in your campaign. Upon successfully becoming a vampire it also "trigger my demon body" and cussed me to turn into some sort of Demon/Vampire creature. If the curse is actively being maintained by a spell, then Dispel Magic will end it. However I was thinking about taking magic initiate and then later fey touched for spells and cantrips for more flavor and utility. [1] Okay, just to clarify the thing about spirit magic vs. So we're not really sure how much of Strahd is still classic Vampire. Magic rules outside of Disciplines and Blood Sorcery don't exist yet in 5th edition so the most accurate answer is "We don't know. I'm a Gm for a Dnd party, and one of the players decided to make a mage focused on divination spells. Resurrection(the spell) states that the target you touch cant be an undead. Monk is probably the good fit. This also results into clerics, paladins, anything that can cast magic to not be able to use healing spells (at least on themselves), which takes away the ability to heal big numbers at once. Find a hidden treasure? Yo this was pretty helpful. Especially a swashbuckler Reply reply Machiavvelli3060 DnD alternatives for 80's rock band names. Going heavy armor with Magic burst: when your meelee attacks hit a target you may spend a nurmber of charges equal to half the damage dealt. The only reliable sources of healing they'll get is short rests and long rests. I guess it's because they're not technically full vampires yet. currently for spells i have: firebolt, frost bite, shocking grasp, blindness/deafness, shield, burning hands, acid arrow, magic missile, mage armor, aganazzar's scorcher, and fireball 3. Dispel magic has a particular purpose: to break other spells. If it it like the Warforged, a construct which normally doesn't get healed as per spell definitions, heal as a normal humanoid. For example in different stories I've seen incantations (e. Any of the Locate spells would be great for tracking people and evidence down. But the other classes are still possible, with spells that dont need saves or spell attacks. Like, instead of just a 'Destroy Holy Water' spell, what if the vampire had three vampire lieutenants, some kind of abominable undead freaks who did not survive the transformation of vampirism, and now are these psuedo-ghouls? I know because I wanted to put some upgraded vampire spawns against my high level party, but RAW the answer is no. 6M subscribers in the DnD community. So basically focus on strength and constitution, and healing and/or anti-undead spells. Reply reply More replies Paladins: Paladin's gain access to Divine magic because of the force of their convictions, and through the Swearing of an Oath to uphold those convictions. If your party easily overcomes a basic lich, you weren't playing it right. I'm quite a fan of the infamous Tremere, from Vampire The Masquerade, so I wanted to make some bloody spells. Give them some stuff to sell that won't unbalance the economy and will give them some rpg opportunities. And at least some of her spells are referred to as "dark magic" and Esther herself tells Dahlia that she will "return to the black arts. I'm the Wizard, we fought him once, and an invisible wizard mook disintegrated me then we retreated. Not a magic item, but they might have a trap door under their bed or in the wall that leads to a secondary coffin. Think about giving the vampire tools to counter the parties preparations. So, rather than confine yourself to a set list of spells, let's take a second to think outside the box shall we? The Spellcaster has been hard at work and has created a magic item with a powerful curse, that makes the wearer for in love with them. You might also want to try to agree with your dm on some spells from other classes that fit the theme, once again because of the lack of water-based spells. Imagine casting dispel magic on a wizard and having all their spell scrolls also be dispelled. On the flip side you could go spell caster like sorcerer and get all the cool spells and meta magic. Honestly screams vampire more than anything. Check the vampire's wording. So basically in Legacies Emma says that all humans have some traces of recognizable magic from some far-flung ancestor. 5/Pathfinder to bring back whoever the vampire was in life. Same goes for detecting undead like Skeletons and Zombies. Any ideas or tips for finding the appropriate spells? Most healing in the game directly states that it does not work on undead or constructs. 55: Dragger - Changes the targets sex for 1d4 days The 1st level spell Mosquito Bane, for instance, lets you kill any insects (with less than 25 hp) within 50 feet of you without them even getting a chance to save against it. For published vampires, a few things explicitly won't work, like a Blood Drinker Vampire's charm saving throw which states "If the target is humanoid, it must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. View community ranking In the Top 1% of largest communities on Reddit. A few vampire spawn might be enough, but you could go much harder. Resurrection works in 3. Reviving spells like Revivify and Raise Dead also target one humanoid creature's corpse. Also, if you have a group of enemies (whether player characters or monsters) and you want to influence their location on the battlefield. The Fighter is one creature. Expand user menu Open settings menu. As u/Ryuuzoji said, there are MTG-splat book options for playing a vampire, as they are in Magic the Gathering settings. The vial of holy water is another object. " The dispel magic spell by the vampire targeting the fighter (one creature) cannot target more than one creature, object, or effect. Raise dead simply fails on a corpse that's been reanimated and then destroyed as an undead. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Resting, healing magic, and the medicine skill all provide the same benefits as they would other humanoids. Some spells I saw that looked interesting were for example: A big thing I find fun in DnD is having the casters flavor their spells to be in line with their character. I would love to hear your choices of spells fit for a joker! Both bard spells and potential magic secrets. So from that, we can learn what it means when you "cast a Vampire creature spell". This damage cannot be reduced The spell description merely says "Sense the presence of magic within 30ft. While in your Vampiric Form, you gain the following benefits: Necrotic damage dealt by your sorcerer spells and features ignore resistance to necrotic damage. According to the Sage Advice Compendium Dispel Magic only works on spells. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One Take a look at what they have. 5e. g. 6th level: Vampire Form. In a single round, if they all cast Fireball, that's 56d6 damage. Some of the spells feel so situational that I think making them as a A cane that has a single charge of the darkness spell on it (target: the cane). Fan Art an AOE physical attack, and will also cast a spell. Presumably you could cast Dahlia's immortality spell using other magic than connective magic as well, so long as you had enough power as the power source of a spell doesn't matter. All of these items, due to their vampiric design, function only at night (or in the influence of a darkness spell, or underground), and are suppressed in daylight (including the Wizards fit the theme really well, with Vampiric Touch giving you the claw attacks, and you get the charm spells, polymorph mist form, etc, all based on your Intelligence, which You prepare the list of vampire spells that are available for you to cast, choosing from the vampire spell list. It is no longer the body of human james, but instead vampire james. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a spell. Ideally I want the spell to lean in to the idea I'm a half vampire while still being useful (especially since my 1st level spell will be once a day). With my wis score, Cleric or Druid would be the most logical ones, I guess. Thought it might be nice to share. In books there have been vampire casters making the already difficult vampire even harder to kill because they can cast spells to protect themselves from their weaknesses, or have surprising attack patterns that a non magic using vampire wouldn't use. Add another vampire or two, maybe a vampire warrior, or something completely different. This means any wizard who knows this spell can and should have taken the time to partially or completely hide their entire arsenal of magic items and arcane wards. However, the only RAW ways to Before making a subclass, I would recommend looking at the Necromancer subclass for Wizard, the Blood magic subclasses for Wizard and Cleric from Critical Role, and the Undead Warlock Eternal youth, uncanny strength, an irresistible dark charm—who hasn’t fantasized about playing a vampire? Spider climbing up walls in your badass, black, leather outfits, Any spell of 3rd level or lower on the target ends. The target takes that much force damage. ancestral magic. Warlock also gives short rest spell slots, which Lestat could convert into more spell points for my self-inflicted subtle spell requirement. It's arguable whether they should be allowed to cast spells at all (and in the Journeyquest universe, Good magic would probably hurt him). - Oath of Devotion is excellent specifically against vampires Also, as there aren't that many water-based spells, I'd consider adding lightning to your arsenal (storm-like thematic fit, and electrifying water seems like a really nice idea). Or check it out in the app stores Go to DnD r/DnD. After wearing it for seven days, the wearer must eat a full day's worth of food and water every hour or make a starvation check (apparently a mechanic in Pathfinder) The only way to avoid the constant hunger is to have one meal from the flesh of an intelligent creature (INT >= 3) They must have one such meal Good Vampire Hunting Spells: Detect Evil and Good, Protection from Evil and Good, Shield of Faith For Subclass options: - Inquisitive Rogue really helps for hunting vampires - Swashbuckler is great for a hit and run playstyle. Magic Aura is the ability to falsify the information someone gathers about you when scanning you with a spell. Would he lose his connection to his patron god as a cleric? Almost certainly, yes. I’m playing as an undying warlock and want to make it more vampire-like. Paladin's draw on divine magic through meditation and/or prayer to cast spells much like cleric does. EDIT: If you can confront a vampire shortly before sunrise, a Magic Circle trap will kill them outright if it's out in the open. Way stronger than You could take spells that are normally from, for example the wizard's spell list, and then modify them to fit a blood magic theme. Yes, it has the caveat that it only triggers if they have half-life but at later levels with this combo and a high-level magic missile and you can do well over 100-200 damage with no saves or attack rolls. Otherwise just wearing clothing to fully block the sun from their body in a push (though the risk would still make it unviable for more casual daytime travel) and they could even drop a disguise self spell to show them in less covering clothing if they want to ‘prove’ stuff. I know about Vampiric Touch and Enervation, but are there any other spells that deal damage and heal, or other Looking to make an expanded spell class for a homebrew subclass that is based around vampires. i figured i should give the orc shaman some as well. And they got lots of vampire-esque spells, even at low levels of 1-3. He'll still take long rests, he's not a coffee-lock, just trying to reduce the self-nerf. and if you have a character smelling magic then that could be a fun aspect to not only role-playing but also narrative, example: Oh this warding magic smells faintly of brimstone, this is the work of someone working with infernals. So no, RAW, undead like vampires cannot be healed by spells or potions. It is so satisfying to kill someone with Dispel Magic. It could take up a concentration slot on the spell casters to make the paladin and monk useful, which challenges the party further. The way it works is just nothing like DnD magic. A Kingdom's most potent magic weapons would most certainly be made difficult to locate and steal. A lot of people say that Liches are stronger than vampires, and the truth is: Yes; the average Lich needs to be at least capable of casting high level spells(7/8/9) while the average vampire just need to be LV 5. The current spells we have are: Blight, Counterspell, Bestow Curse, Darkness and Chill Touch. (Your players should be the ones with access to higher levels. Detect Magic will NOT detect anything that is biological in nature. I went with Pact of the Chain. Spells from this school tend to be related to enhancing physical, mental and spiritual acumen as well as expanding consciousness. You wont really get fast unarmed attacks that actually do damage from any other class. We kind of forgot he was a vampire since he started walking around in sunlight and became the open Lord of Waterdeep. Liches are way more powerful than vampires in numerous ways. Ideally these are things that the players themselves can work around. Once again you can call this magic Divine Casting, Praying, Blessing, etc. Reduce the vampire to 0 HP inside the Magic Circle. It's "detect magic" and is described as: For the duration, you sense the presence of magic within 30 feet of you. I don't imagine you want typical investigators to get 3rd level spells or better. Pyromancer, Storm, Giant, and Wild Magic all key off of spells you cast. If they're separated and you want them to move, cast darkness where they are and they'll need to move . First, in order for the spell to work the individual who's soul will be sucked out must be grappled. so the party has access to various spells and at level 5 will have some fun aoe spells too. With some tweaks with virtues and flaws you can make a mage close enough to a vampire, albeit not a full one (unless you as the ST say so). No question. Or so players that cast Detect Magic on a cursed magic sword are tricked into thinking its just a normal sword. It has the type Vampire and the type Warrior. It was probably 8 spawn 20 dread warriors and a vampire with spells and magic items. ) Become a Deity’s Chosen I don't want That is a creature spell. The summoning aspect is a unique application. Easily enough for a single vampire, wizard or not. Also, if you turn others, you can never be sure they The 9th level spell invulnerability would work to stop the damage. Speak with Dead and Speak with Plants would be amazing for gathering information, but they are 3rd level spells. Also, as there aren't that many water-based spells, I'd consider adding lightning to your arsenal (storm-like thematic fit, and electrifying water seems like a really nice idea). I would like to be able to make a spell ability check against the other caster’s save DC, and if I succeed I can recast the spell back at them. I know they won't all know Fireball, different magic schools and whatnot, but they'll all have equally useful spells. A group of mid level heroes are really, REALLY strong. Give it spellcasting. I asked them to turn me into a vampire and my DM just realized what I had done before I did it. It's not about biology vs spell, it's about magic vs non-magic. The target can be a willing creature or an object that isn't being carried or worn by another creature. Anyways, we got to the spellcaster subclass and now we are stumped at what they should have. In 5E, schools of magic is a way to classify spells not by their "source of power" and inner working, but rather by their effect. tl;dr: PCs are Level 5 Vampire Spawns, therefore can't use Healing Spells or Potions on themselves, but gain Regeneration instead. The whole idea is that you're adept with a certain school of magic, so you copy spells Can you use dispel magic to dispel a magical effect like a vampire’s Charm ability? Dispel magic has a particular purpose: to break other spells. Magic Missile would be like blood drops which exploded on my foes, Fireball would boil the blood of my enemies in a spheric area(or just a normal fireball, since Tremere can do that), Shield would be a summoned thick wall of blood. " So: Spirit magic, traditional magic and dark magic. Would his alignment trend toward evil now that he's a vampire spawn? Yes. But if they succeed, it's reset. Also, if the vampire uses his polymorph ability to turn into a mist, does he have a new hit point pool to lose before reverting to humanoid form? Or he has the same HP to lose and progresses into misty escape when taken to 0? The demon made me a human body with his magic and one of the Npc's me and my party found was a vampire. If you’re adapting it to dnd, though, I’m sure holy magic from an opposing god or some terms and conditions would work. Clone Spell Become an Undead (Lich, Vampire, some sort of Ghost, etc. It's mostly a DM tool so players can't detect the disguised vampire or demon walking around using Divine Sense. For example Esther's immortality spell for Alaric she drew on the spot of her own death for power, whereas in the creation of Lucien Vincent channeled the power of the ancestors. A Less spell slots means more cantrip use. I'd see if the DM would allow that to be replaced by something like advantage on CON saves when making concentration checks, or like the blood magus you can subtract your class level from the damage done for the purposes of deciding the saving Casting it daily on the same creature or object for 30 days makes it permanent. Maybe give them something that upgrades what they have or what they might need: +1 ring of natural armor, etc, so that they have to decide who gets it, and so that they're gearing for the future. A vampire has a very Tiger schedule on which it could study, while the lich already acomplished that before becoming undead. It's not "detect spell", after all. The distinction you're making isn't quite accurate, I think. Full archmage spellcasting, with 9th level spells. Just using that as an easy example. Give it some minions. Undead spells are kind of obvious but the class isn't based around it so it would probably be kind of bad. Whenever you would cast a spell using a spell slot of 5th level or lower, you can choose to take a number of d12s of damage equal to the spell's level, and reduce your hit point maximum by the same amount. Using to break other spells. 54: Vampire Dagger - Target is marked with a blood symbol above their head - the next 2 attacks that hit this target heals the attacker for the damage dealt. When you cast the spell, choose one or both of the following effects. I have been working on some new schools of magic for my homebrew D&D world. If they're here somewhere, the spell won't work. A piece of jewellery or clothing of some kind. They turn into their mist form, but can't escape the Magic Circle for 2 hours. First and foremost, the spell makes a gateway. The issue is more that magic for Tolkien is extremelly vague and more an expression of spiritual power than a magical spell. Because of my stats, my saving throws and ranged spell attacks using int or cha, are gonna be kinda trash. " Quickened spell synaptic static + mind sliver, hit the mind slicer first to make sure the synaptic static, then you can use mind sliver and other save or suck spells on subsequent turns so that they have -1d4 - 1d6, bonus points if you combo heightened spell ans silvery barbs for super disadvantage -1d4 -1d6 for if you REALLY want something to fails Our PCs have become vampires. Hi, so I'm playing a dhampir bloodhunter in my current campaign. What spells (From any official book) can be used for this expanded spell list? Thank I am a dwarf cleric and me and my party are going to a vampire mansion to help a NPC in our party to become human again. It's not for summoning random beings. Yes, the target must be on another plane. r/DnD. Now, so then if a human had a witch ancestor, they'd have some amount of witch magic in them. For a last ditch effort to avoid the sun. DnD 5e, Fear and Hunger Bestiary, spells, items, and piety system. I believe its a similar logic to illithids, where the body no longer belongs to the same person. They are heavy armored, holy vampire hunters specializing in 'holy' magic (it's not called holy in Elder Scrolls, but whatever) and most carry a mace and a shield. At 1st level, you can use your action to transform into your Vampire Form for 1 minute and your bonus action to leave this form. There are spells that are delivered through your weapon, or spells that take the shape of a weapon briefly to deliver the spell. . fywwadp jgbmy npm cvtqhv btge kpbyvc teauf ifjvmwsj sfyuz warqgr