Rimworld smelt bows
You can only smelt tainted armors, textile-base tainted apparel needs to be destroyed. A simple short selfbow made from a single piece of wood. Kite them with ranged weapons. Other than that, may be a mod conflict, or the weapons are zoned to inaccessible to the pawn tasked to do the work. Then you can interact with them by selecting one of your colonists and right clicking the trader. Still, it's a quick way to get rid of them and I've done it a number of times just to clear space. The tattered debuff is absolutely worth the protection. My personal armament tree goes: recurve/greatbows -> heavy SMG, pump shotguns, rifles -> assault rifle, chain shotgun, sniper rifle -> charge rifle, charge lance (and as many rocket launchers you can grab). Frag grenades destroy them in groups. Then you roll a d100 and compare the two values. Mar 30, 2024 · Weather: Is the accuracy modifier for a given weather ranging from 50% for Fog, to 100% on a clear day. Cover: Cover modifier for the target, based on cover objects and shooting angle. Apr 13, 2020 · RimWorld. and accuracy depends a lot on weapon quality/condition and enemy cover. You can absolutely do that, but you get nothing for it. Check your bill. Steel doesn't just appear in a mountain, it's iron ore now. So when I first made a machining table i could have sworn that it gave me the option to DISASSEMBLE MECHANOID, which yielded steel and components However, now it says 'SHRED MECHANOID" and does not give me the option to Jun 11, 2024 · Every pawn and every animal has a natural range of acceptable temperatures. Ohhh boii, that might be the problem -_- I just expected it to be capable of doing all of the clothing types, since they are in the selection menu. Just digging around in a nearby mountain will probably net you more metal while leveling your colonist's mining. This weapon represents a bundle of pila and can be thrown over and over. Apr 4, 2024 · Recon helmets can be crafted at a fabrication bench once the recon armor research project has been completed. Shield can refer to a number of objects that can protect pawns from ranged attacks but with slightly different effects. Each requires 30 Plasteel, 1 Advanced component, 15,750 ticks ( 4. They are "tribal pistol/revolvers". Nov 1, 2022 · A generic bill to destroy normal or lower quality weapons at a smelter should work unless you have mods breaking it. Jun 24, 2020 · I also use mend&recycle mod to restore durability to full and get rid of tainted. Mech high-shield. they are the sniper rifle of tribals. 9mm and 12 Guage), as well as ammo variety (e. Emmote Aug 12, 2016 @ 3:32pm. May 7, 2018 · So, the cremator unit can get rid of clothing, and the smelter can get rid of metallic weapons, but what happens to things like bows and such? Is there a way to get rid of those? I have so many of them from raids. Whilst it's happening the log shows this error: Exception ticking [Pawn name] (at (114, 0, 159)): System . A small mechanoid designed for hauling. Your machining bench will have a 'shred mechanoid' option. The crematorium, set it to allow everything and double check. 5%, can do so against even quite heavily armored targets. < >. Vanilla Recycling Expanded actually gives wastepacks a purpose Dec 29, 2023 · Stone blocks are produced by cutting rock chunks on a Stonecutter's table after researching Stonecutting. After intalling Medievel Times for CE I was able to se the option to craft the arrows. Once there adjust the hitpoints to 0-49% and put any specific adjustments in that you would like. Jan 16, 2024 · The triple rocket launcher is a single-use consumable, unlike most weapons. If you've got transport pods, you can send the biocoded weapons as gifts to your neighbors. They have really high sharp resistance. I don't know of any mod that makes you craft arrows, or any other kind of (non-artillery) ammo. marble. The author of this thread has indicated that this post answers the original topic. Award. Put destroy apparel first, disallow smeltable and clean. weapons that deal blunt damage are capable of destroying limbs, pulverizing organs, and incapacitating foes. By default, the Work tab can be opened with F1. Just forbid. The colonists will put all the shite weapons there You could always force them into crafting by selecting one and right clicking on the task and force them to do it. Archived post. So for example if you have a weapon with 20% armor pen versus a target with 70% armor, the final armor amount is 50%, so you roll a d100 versus the value of 50. Nothing stands a chance. for clothing there is a mod that you can reclaim cloth from clothes at a tailoring bench and for weapons just smelt or sell it, the relclaim mod is called ReclaimFabric, author is Skullywag. Reply reply Jan 15, 2019 · Use hygiene mod washing machines, they remove taint from dead people clothes. 67 secs) of work (modified by the smelting speed of the crafter). The exact range transition depends on shooting First, you take the target's armor to the damage type your inflicted and subtract the weapon's armor penetration. Sort by: Search Comments. May 28, 2024 · Compacted plasteel tiles have 8,000 health each, making it the slowest ore to mine and the toughest object in-game. A pirate raid is more dangerous, but with a good killbox or tactics you'll probably be ok. #6. Uranium is one of the rarest materials in the game. Stonecutting is a crafting task, but gives no experience points. Only stuff like armor can be smelted, and thus give you some materiel back. oldeguy Jul 15, 2016 @ 1:04pm. Jan 30, 2023 · The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy. Technical. Colonist with 'crafting' enabled will perform this task, but performing it does not grant any skill progress. 8 °F), so you'll need to wear apparel to survive in the harsh environment of a rimworld. Vancle_B. Apr 20, 2024 · Analysis. Killboxes or killzones. Jun 27, 2020 · HunterSilver Jun 27, 2020 @ 7:59pm. Tunneler 's shield. They do not need to eat, rest, and have no mood. Low-shield pack. Even a diabolus will only take 150 steel to revive, which is <300 silver at Alpha 6! Allows smelting of weapons for small amounts of metal. It can be used to craft powerful, but slow blunt weapons, and a required element in the construction of certain late In this Rimworld Tutorial I will teach you how to play Rimworld from start to finish. For most other apparel, you must use "Destroy apparel". If you're done with any major construction projects or just have better things to do with your time then selling stuff is fine too. 3 days ago · Diaboli can be gestated by a mechanitor at a Large mech gestator once the High mechtech research project has been completed. Apr 20, 2024 · Pila. g. com) Most of the values which this calculator uses, like amounts of materials gained from smelting and item market value, are taken from wiki, so there can be mistakes/inaccuracies. thx you. All Discussions Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time. The "ingredient" list for the smelt/destroy bill is the allowed apparel to be used. Make sure the radius is correct. A complete bill would look like this: - only smelt awful-normal. Jan 10, 2024 · 18 - 19 + 7 - 8. Resurrecting a mechanoid is dirt cheap and only takes steel + time, do not be afraid to lose them or invest plasteel/components into building the higher tier mechs as soon as you have the chance. Adjust the quality slider at the top to only include awful Recurve bows are legit good. Right? Can you butcher them or something like that? Archived post. No additional research required. Thanks! I am playing with a few mods (Quality Builder and Advanced Jobs). Blocks can also be salvaged by deconstructing abandoned structures. #5. An exfoliator dropship with 1 Pikeman and 2 Lancers. Jan 16, 2024 · Metallic apparel can be smelted to return 25% of the materials used to craft them, excluding any components, advanced components, or chemfuel, after 1,600 ticks ( 26. Until then all you can do is store them in a dumping stockpile. Smoke: If smoke occupies any tile directly between the shooter and target, it applies a 30% modifier (otherwise 100%). Sep 1, 2014 · INSTALLATION: = Unzip the contents and place them in your RimWorld/Mods folder. #3. = Tested working with RimWorld Alpha 6. You can also 'smash mechanoid' at a crafting spot, but the resources are worse. This discrepancy increases at higher quality; at legendary quality, it is −9% less protective in both armor categories. The building itself uses 250 W of power, has -10 beauty, and a cleanliness value of -20. Showing 1 - 7 of Nov 25, 2020 · Recently, I started a more experimental run via a custom scenario (a stone age run), and as set in the starting gear, I gave my cavemen some pila (the closest you can get to chucking spears at things) to help kickstart their hunting career. Neolithic, NeolithicRangedBasic. The wielder and intelligent weapon can synchronize their reflexes Jan 16, 2024 · Crematoria can be used to destroy corpses, apparel, weapons, or drugs by creating bills. Put it in a transport pod along with other junk you want to get rid of and gift it to a near by settlement. then the bill is just set to a radius that covers them. Since the other guy answered your question, let me advise this: Unless you’re playing a tribal start, you should be able to expect a steady influx of weapons (carried by continent soon-to-be-dead men) which should keep your pawns armed If you tame a couple rats you can set their allowed area to the corpse pile. Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. You click on the bill and adjust the filter to only smelt what you want it to. A 100% marine armor is able to deflect a sniper rifle bullet, whereas a 50% one will not. Great bows are "tribal rifles". - only smelt condition <50%. It could be that there is a setting you have incorrect, or the quality slider is set wrong. Some weapons can't be smelted edit the bill options and look for the weapon if the weapon is not there it can only be burned. Pila in general are pretty rare to come across, and while I did play with it briefly before, being put into a situation where it is my starting tool, it A smithy should give you the option to slag them for steel. They won't buy them, but they appreciate getting them as gifts. In addition to those bills, a third one for all apparel 0%-50% is a good idea too. That'll get you mostly steel, occasionally a bit of plasteel or something. Solved! I have the bill set but they won't burn any of the dozen knives and Ikwa that are taking up space. You can find it in the Architect > Production menu. They can be found in smaller veins, ranging from 2 to 8 tiles in size. The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy. Mar 22, 2024 · A small work mechanoid designed to craft all manner of manufactured objects. However, the sword will completely ignore even a centipede 's Sharp armor. I think the "clear all" in the authorizations mess things up somehow. Nov 21, 2020 · Astasia Nov 21, 2020 @ 6:47am. Tarmixberoumimeno. Sir_Joshula. 2 of your 3 colonists seem sad because their clothes are tattered. In contrast, mods like CE make it so armor provides less protection the lower the durability, which is more realistic. Pila are spears for throwing. Even at 1% durability, it will protect you as if it's brand new. Nov 27, 2018 · Originally posted by JoeDaTomato: Assuming you mean mechanoids, build a machining table & set a bill to "disassemble mechanoids". As mechanoids, every centipede is immune to fire, Flame and Heat damage, and temperature extremes, despite having Comfortable Temperatures defined. For example, nobles can only access research and firefighting whilst a settler can access all skills . I have everything accept clean selected and it says I need material I have stockpiles full of tainted stuff. Prisoners can either be recruited or broken and turned into slaves. Yes, or just mark which weapon to smelt on the bills. Zeushammers only start to surpass them when against humans with marine armor and cataphract armor. Jan 10, 2024 · BuildingsProduction. - smelt everything except for [Hunting Rifle], [Assault Rifle], [Mace] (this is only an example) You can also set the range to just a radius of 10 tiles and put a stockpile next to it that only May 1, 2024 · A shelf acts like a stockpile zone that can hold 3 items a tile, or 6 items per shelf. That also fixed my smelt tainted apparel for some reason. 5. Once fired a single time, the launcher disappears completely. 7. Jan 7, 2024 · Technical. May 4, 2022 · The Advanced Ammo pack provides a more in-depth take on ammo management, where ammunition provides its own damage profile, while still based on the vanilla damage profile, this version includes ammo calibers (e. 38 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6. GeneralVeers Jan 15, 2019 @ 6:54pm. The vanilla way of dealing with worn out clothes or just rubbish clothes is the Mending clothes to removed tainted and then selling is pretty ridiculous in terms of how profit a raid gives, I also already smelt basically every non-good and above weapon instead of selling so my wealth is a bit more controlled (and in some cases smelting weapons is actually a good option, obviously in 1. And then put a really small range on the smelter. Make sure everything is checked off properly. Grenadier armor has −5% Sharp and −5% Blunt armor, before quality. io) Repository Demak/Rimworld-sell-or-smelt: Rimworld sell or smelt calculator (github. Unlike most forms of recreation, the recreational effectiveness of books Feb 25, 2024 · Summary edit. While even the earliest guns will match and surpass it, crafting recurve bows can be useful for tribal starts. A biocoded weapon has a value of 0. Use the dev tools to delete the tainted clothes, then spawn in identical but non-tainted clothes. Crematoria produce heat while executing bills at a rate of 12 heat per second, [Exact mechanic unclear], over half the rate of a campfire and with no maximum temperature. This table is used to cut rock chunks into stone blocks. Of all stone block materials, marble has the highest Beauty factor and stands alone as the sole stone to have a beauty bonus, and so is best suited to create art for your base. This is the smelter with the job to smelt apparel - you can see flack jackets are an option. Blunt damage is crushing, clubbing etc. MECHANOID SLAG CHUNKS. Alternatively, the armor can be received as a quest reward, purchased from Feb 17, 2024 · Steel / plasteel plate armor always has higher Heat armor than the flak combination. If you want it to disappear (and thus not counting in your wealth) you'll have to burn them (for apparels and drugs) or smelt them. WeaponRanged. Otherwise yes, sell/burn. 6. No longer you will be left with hundreds of wastepacks that you will try to send away into distant parts of the world to forget about them. [deleted] • 5 yr. You can smelt them and sort stockpiles. Apr 20, 2024 · Analysis edit. Same goes for stonecutting bills. This Rimworld guide is dedicated to beginners but even experienced play Feb 7, 2024 · Vanilla Recycling Expanded is our spin on recycling in RimWorld. I can confirm this is how I always get rid of clubs after early game. They cannot hold chunks, minified buildings, plants, toxic wastepacks or corpses with a body size greater than 0. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. First, let's look at the pros and cons of slaves. I hve checked all the correct options in bill of biocoded weapon and still cant do anyhing with ti i tryed to move it outside by creating a biocoded area for weapons and still cant move it , it bugged helo. heard someswhere that they get a hunting bonus to, dont know how that works. Watch out if you lack the appropriate traits or ideology. This is why, when I lay out my colony, I set up the dumping zone ahead of time with stockpiles configured to what I want to smelt, destroy, e. All books have an inherent recreation power of 1, placing them on par with the chess table and horseshoes pin, but behind more advanced diversions such as the billiards table, poker table, or any form of television . Under the weapon selection tab, there is a selectable for biocoded weapons. Each requires 70 Steel, 50 Cloth, 1 Component, 14,000 ticks ( 3. Make sure you put it in a small building or when it rains BOOM. Apr 16, 2024 · A dark, heavy metal. Big range and damage. So untick everything except tribalwear for example and that bill will only smelt tribalwear. or make a room where you store the apparel and just burn it in there with a molotov also a good way to dispose of corpses. But you can have a stockpile specifically sets to receive anything you want so you can still manage somehow ;-) Ok thanks. NOTES: = Safe to add to an existing save game or new game, but NOT safe to remove from a save game. dismantle them for steel. Jan 27, 2023 · Shield. 75. 4. It cuts through even thick armor with ease, and its light weight permits fast attacks. Stuff worn by corpses that I was trying to sell, but no one wants it. However, a devilstrand duster beats any set of plate against Heat. They have 100% Toxic Resistance and Toxic Environment Resistance, making them immune to toxic buildup, rot stink and other toxic effects. 8c/s movement speed, while each piece of flak armor only gives -0. The recurve bow is a jack-of-all-trades neolithic weapon. Per page: 15 30 50. PERMISSIONS: = I do this for fun, so anyone can modify My smelter won’t smelt tainted apparel. Go to an Electric Smelter workbench, add a bill for Destroy Apparel, click Details. I also think that if you change the bills while a work is unfinished, they may leave it idle while they start work on the new top priority bill. Then put smelt apparel, disallow clean. Mar 1, 2017 · great bow can insta kill people. [deleted] • 4 yr. 1 with biocoded it's the only option I May 9, 2020 · Originally posted by believer in prawn: smelt apparel only works on amour, use the burn apparel in the campfire or the crematorium if you want to burn textiles. For a list of corpses that fit in a shelf when fully grown, see here. = Smelting recipes are divided into small weapons (pistol and grenades - 1 metal Or you can set a zone next to the smelter and make sure that it only contains weapon types you want to smelt. Decent range and damage. Jan 11, 2019 @ 1:49pm mechanoid smelting so i have hella mechanoids lying around, how do i break em down. 2. so i guess they changed it to shred as disassemble would imply it would max salvage opposed to only steel. Eretnek Jul 16, 2016 @ 11:55am. github. Each mined block has a base yield of 40 plasteel, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn. Thanks! Just tell the smelting bill not to include the things you want to keep :p. Otherwise, make a stockpile away from your base and uncovered, set it to highest priority, and only melee weapons under a certain quality (poor and below, for example) and damage (below 50%). Traders visit occasionally, they'll have a yellow question mark above their head. :/. You cannot mark an item to be dumped in RW. 9mm FMJ, 9mm HP, 9mm AP), each ammo variant having their own unique effect. I think it might be a hit point issue (wont smelt under 50%, maybe?) but want to confirm. Yeah, that's the mechanics of it. As @medsal15 pointed out. Smelting will produce the same amount of materials, regardless of quality, hit points or tainting. 12c/s. There's just one problem with that approach: If you enter "awful to poor" and "below 54%" in the filter, you'll only recycle stuff that's both badly done and badly damaged. Yeah, exactly. 8 °F – 78. At lower difficulties you may break even or get a slightly better return from selling the weapons, but even then the difference should not be huge. research electric smeltery, build the electric smelter table, create a bill to smelt slag chunks and your smithing colonist will automatically take of it. Corpses deteriorate faster if theyre on water. thats why, smelting implies metal, make a campfire or a crematorium and "Burn" apparel. • 4 yr. The item description says it can be smelted, but everything I try won't allow for smelting them. billy Jul 16 Trying to figure out why my pawns aren't smelting this flack jacket (and others like it). The best blunt weapons are maces, typically made of uranium. New comments cannot be posted and votes cannot be cast. #1. Grenadier costs 75 steel and 4 components more than marine. Skipshield psycast. Later in the game steel becomes harder to find so I'd smelt down any metal weapons from raiders or any metal armor that gets worn down. Apr 20, 2024 · Short bow. Stonecutter's tables are considered dirty, and have a cleanliness of -5. As a last resort, use animals to tank them while shooting them. Stone blocks are always produced in batches of 20 per rock chunk. ago. TL;DR plasteel longswords for stabbing, uranium Put a simple maze entry. PRO TIP: If you get one alive you can dismember him and get awesome Scyther arms! Add them to your melee and they get deadlier that a sword. They take up 5 bandwidth from their linked mechanitor. Apr 15, 2024 · The Work Menu allows the player to set the types of work you want your colonists to perform, though some colonists cannot perform all tasks. It cannot be reloaded, nor can any resources be salvaged from it. As always if your game is modded the problem is there . If not, sell or gift it for silver/rep as desired. Insulation from a single piece of apparel Feb 26, 2020 · You can craft a few things at the start of the game at a "crafting spot" which you'll have to place somewhere first. this annoyed me so much that i decided to get a mod to have a button on all ground items to recycle or just destroy. short bows have less damage so less dismemberment for easyer recruiting. Each piece of flak armor has 200 HP, while the entire set of steel plate has 290 HP. If you don’t have uranium (or want to be cooler) you can make warhammers instead. I recently found some Meachnoid Slag Chunks (exact name of the objects) after destroying a toxic spewer, and I can't seem to smelt them anywhere, with anybody. Alternatively, put them in a transport pod and blast them out to sea. #2. I have plenty of crafters and when I try to right click the crematorium it says no materials. Slaanesh-Sama. Apr 7, 2024 · A legendary-quality charge lance can 1-shot any body part or organ in a human pawn's body, and with an armor penetration of 67. Designed to support other mechanoids, the legionary is vulnerable to anyone who can get inside its shield. Color. That might sound stupid, but have you out the bill for "do forever" or did you forgot and left it as "do 1". True. May 23, 2020 · biocoded weapon bugged can't move it or smelt it. (132,135,132) Stuff Adjective. This weapon has an onboard persona that can bond to only a single person. Jan 11, 2019 · RimWorld > General Discussions > Topic Details. BlocksMarble. Plate armor also has -0. This would leave even awful maces in your stockpile. Each rock chunk will make 20 stone blocks, and the crafting skill level of the pawn does not influence the yield. Lay down crafting spot from the production menu and make sure you have wood. = Activate the Smelt Weapons mod in the mod menu (from the main menu). The steel you get from that would cost you more if you sell the weapons then buy steel from traders. Unfortunately as I said in my post, I did try that. Slaves have a 15% global work speed as well as general labor speed penalty so pretty much May 17, 2024 · Colonists can read books to gain "Reading" recreation. A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. smelt them in At least on extreme difficulty. Jul 16, 2016 · You need to research the electric smelter to melt them down to steel. Jul 15, 2016 · It gives around 20-30 metal for each slag and takes enormous amounts of power while doing so. It is similar to the doomsday rocket launcher in this respect. c. Pages in category "Bows" The following 4 pages are in this category, out of 4 total. t. It also lets me configure several different piles (like all knives but only heavily damaged longswords) but keep the bill simple. Butcher them, then sell the meat and leather. A combat support mechanoid with a wide-range bullet shield and mid-range needle gun. Showing 1 - 2 of 2 comments. Showing 1 - 5 of 5 comments. Can be used online on Sell or smelt calculator (demak. Feb 17, 2024 · Grenadier armor is a sidegrade to marine armor, unlocked for the same research. I have a smelt bill for metal clubs and other weapons, and a destroy weapon bill for stone clubs and bows and such. For example, you may want to only destroy clothes but not armor, as that has a decent resale price even when damaged, so you may What to do with Mechanoid corpses? I'm collecting these thingies in a roofed stockpile because I assume there's something useful to do with them. You save an extra 10% off the Works best if you limit ingredient radius for slag melting bills, so your crafter doesn't have to walk half the map to smelt 1 slag. Pila are slightly heavier, thrown ranged weapons which deal a high amount of damage per pilum thrown. Medieval Overhaul is a pretty thorough mod that revamps just about everything into a very thematically medieval setup. and while less dmg they fire faster. When fired, the cooldown time of the weapon is still observed. defName. This applies to the works of dead colonists as well (so remember to cancel the unfinished works of any dead people). A charge lance is best paired with a trigger-happy pawn at shorter ranges and a careful shooter at longer ranges. Whenever any of my pawns shoot, whatever weapon they are using hoses out like 99 bullets a second. A screenshot using f12 with the bill showing can help from there. Mech low-shield. These include: Shield belt, known as a personal shield prior to A17. They take a long time to throw, but one hit can do heavy damage. You say "smelt". Recruiting them takes significantly longer than making them slaves so slaves get to be productive much faster than new recruits. Apr 30, 2022 · Nah, simple cloth stuff, like t-shirts or pants. What am I doing wrong? Feb 21, 2024 · Flak jackets can be crafted at a machining table once the flak armor research project has been completed. Avoid melee, obviously. 89 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4. Feb 25, 2024 · As mechanoids, every lancer is immune to fire, Flame and Heat damage, and temperature extremes, despite having Comfortable Temperatures defined. Only happens on one save file. As a zeushammer deals blunt damage, it can be better than the monosword against armor, as most enemies have much better Sharp % rating than Blunt. It is also a close second in terms of market value per unit of work, after sandstone, so They wont finish anything anyone else has started. Flak jackets can also be commonly found on Outlanders, Pirates, Ancients, and Technically Heavy SMG is the meta weapon now, but really any bunch of fast firing weapons will do. Maybe that is your problem? 8. The singular of pila is pilum. Marine armored drop pods or mechanoid raids can be a serious threat to any base. I'm doing tribal start, and I can make Short Bows with the crafting spot, but where do I make Great Bows? Honestly at some point it's worth the 300 silver just to sell 200 silver's worth of like 60 weapons. You need to research steel in order to turn iron into steel. A scyther/lancer will take less than 100 silver worth of steel to revive. It has a cleanliness value of -2. #14. By default a naked human has a very narrow acceptable temperature range of 16 °C – 26 °C (60. In my first game, I just had my first mechanoid raid. The machining table is an industrial-level production bench that crafters will use to produce a number of items as well as disassemble mechanoids. FEATURES: = Adds 3 smelting recipes to the standard smelter in RimWorld, which are used to smelt all metal-based weapons in the game (excluding bows, pila, etc) = No research required (once you research smelting in the game, that is). You have to research smithing to be able to smelt iron ore into ingots. Still happens when all mods disabled. Reply. I still can't burn in crematorium, but I can destroy tainted apparel in the smelter. They require 300 Steel, 300 Plasteel, 2 Signal chips, 1 High subcore and 12 gestation cycles taking 1,800 ticks ( 30 secs) each to initiate. It's hilarious but not very balanced. You'll need fairly quick colonists but they go down fairly quickly even to bows. is the stockpile accessable by your Dec 30, 2022 · Greatbow • Pila • Recurve bow • Short bow • Flamebow Medieval Nerve spiker Industrial Assault rifle • Autopistol • Bolt-action rifle • Chain shotgun • Heavy SMG • Launcher (EMP, Incendiary, Smoke, Toxbomb) • LMG • Machine pistol • Minigun • Pump shotgun • Revolver • Sniper rifle • Hellcat rifle • Incinerator Spacer Sep 1, 2014 · Tested working with Alpha 6. Well never take info found in a wiki as gospel ;) If you can you can, if you can't you can't, regardless of nomenclature. And a fourth that's a Destroy bill with the same rules, with Smeltable disabled. Aug 10, 2016 · The Vanguard Aug 12, 2016 @ 3:30pm. RimWorld > General Discussions > Topic Details. No longer you will have to try and cheese the game to get rid of pollution. Feb 15, 2024 · Persona monosword. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition. jl us cl bn wh xh vi op mk xc